Horror Movie Week
Mar. 11th, 2013 02:17 amAlright Guys, everyone should have their PMs at this point. Sorry this is late, I'm staying at a friend's place and the internet was hating me, haha.
So it's a horror movie. Obviously everyone will escape and survive, but there will be hurdles to that escape/survival.
I'm gonna make threads for the separate places. I don't have any sort of strict plans. I just hope your imaginations are a little bit creepy. ;)
Day One: Figure out where you are, find some items, move beyond that if that is where your rping takes you, like I said, no rules.
Day...Now...Three maybe?: Alright, you know where you are and what items you've got, so here's a bit of an update per location.
Island: The asylum is still a functioning one, or is it a very interactive ghostly one? And after being found roaming around after hours Blair, Vala, and Caroline have found themselves returned to their rooms. You need to break them back out and hopefully get out of this building without being spotted by the orderlies. If you succeed, you have to find a way to lay low until you figure a way off the island
Basement: Your captor is coming to the stairs. You're as prepared as your gonna be, time to take a stand. When you get outside, there's a car. Do you want to go back for the keys? Or venture into the woods?
Orchard: Those scarecrows can move and they're starting to slowing come down from their perches, to form one very creepy army. Lip managed to turn the tracking device back on, but it's lit green.
Mirrored Room: You follow the long dark hallway, at the end is a padlocked door. If you can get out, there is a car waiting for you and the GPS watch can be used. However there's something off about the town too, so you can take some time to check it out, however short or long you'd like. There is no guarantee that there is a way out of the city limits right now.
Children's Ward: The power has been turned back on and an office broken into. In doing so, some of the rooms that were once closed are now open, and angry more violent spirits are in your midst. You're hearing less from the children as the other encroaching ghosts begin to scare them into silence. You need to find your way out before they find you.
Trailer: It's night time now and the sounds of the carnival are surrounding you, but you are still stuck in the windowless back of the trailer. it's time to try to escape while your captors are likely busy working.
Lab: You almost got caught while you were gathering materials, but hid in one of the rooms. You have to figure out a way to neutralize your captor. And then since the power appears to work, as you've heard him watching television and talking to someone, hopefully not himself, so you have to decide if you stay there and use the phones and wait for help, try to find a way out into the snow, or hit the sewer tunnels, since you have a map.
It is okay for groups to split up if they'd like, not everyone will agree on a plan of action. But remember there is safety in numbers.
So it's a horror movie. Obviously everyone will escape and survive, but there will be hurdles to that escape/survival.
I'm gonna make threads for the separate places. I don't have any sort of strict plans. I just hope your imaginations are a little bit creepy. ;)
Day One: Figure out where you are, find some items, move beyond that if that is where your rping takes you, like I said, no rules.
Day...Now...Three maybe?: Alright, you know where you are and what items you've got, so here's a bit of an update per location.
Island: The asylum is still a functioning one, or is it a very interactive ghostly one? And after being found roaming around after hours Blair, Vala, and Caroline have found themselves returned to their rooms. You need to break them back out and hopefully get out of this building without being spotted by the orderlies. If you succeed, you have to find a way to lay low until you figure a way off the island
Basement: Your captor is coming to the stairs. You're as prepared as your gonna be, time to take a stand. When you get outside, there's a car. Do you want to go back for the keys? Or venture into the woods?
Orchard: Those scarecrows can move and they're starting to slowing come down from their perches, to form one very creepy army. Lip managed to turn the tracking device back on, but it's lit green.
Mirrored Room: You follow the long dark hallway, at the end is a padlocked door. If you can get out, there is a car waiting for you and the GPS watch can be used. However there's something off about the town too, so you can take some time to check it out, however short or long you'd like. There is no guarantee that there is a way out of the city limits right now.
Children's Ward: The power has been turned back on and an office broken into. In doing so, some of the rooms that were once closed are now open, and angry more violent spirits are in your midst. You're hearing less from the children as the other encroaching ghosts begin to scare them into silence. You need to find your way out before they find you.
Trailer: It's night time now and the sounds of the carnival are surrounding you, but you are still stuck in the windowless back of the trailer. it's time to try to escape while your captors are likely busy working.
Lab: You almost got caught while you were gathering materials, but hid in one of the rooms. You have to figure out a way to neutralize your captor. And then since the power appears to work, as you've heard him watching television and talking to someone, hopefully not himself, so you have to decide if you stay there and use the phones and wait for help, try to find a way out into the snow, or hit the sewer tunnels, since you have a map.
It is okay for groups to split up if they'd like, not everyone will agree on a plan of action. But remember there is safety in numbers.